Tag Archives: kirby

Kirby 64: The Crystal Shards

Image

I adore Kirby. I’ve always loved Kirby games, and it’s by far one of the most successful series of platform games in the gaming industry. Though as much as I loved Kirby as a kid, there was one Kirby game that I had never played. Funny enough, this game title is one of the most beloved Kirby games of all time. In fact, my boyfriend Mark was so shocked that I hadn’t played before, he made me review it for you guys. (Which I have no problems with! It’s a Kirby game after all, it can’t be bad.) So this week, I’ll be telling you guys about my first time playing Kirby 64: The Crystal Shards

Image

To give those who have never played any sort of Kirby game a little background, Kirby is a lovable pink ball that floats around and sucks up enemies to copy their abilities. Usually he uses these abilities to beat baddies and bosses to beat the game. It’s an extremely simple concept, but that’s one of the reasons that Kirby is so popular. The controls are never complex, the stages are never overly difficult, and every level is always colorful and pleasing to see. Kirby 64: The Crystal Shards was released on the Nintendo 64 in North America June 26, 2000, and was later released as downloadable content for the Wii in 2008. The game was developed by HAL Laboratory, the same team that developed games such as Earthbound, SimCity, and Pokemon Snap.

kirby 6  kirby 7

So let’s start at the beginning of Kirby 64: The Crystal Shards. On a planet inhabited by fairies, a dark power called Dark Matter invades and begins to consume the planet. Before it was too late, a little fairy named Ribbon flew to where the planets sacred crystal was held, took it in her arms and began to fly through space with the treasure to protect it. Dark Matter chases her down, and ends up shattering the crystal into pieces that scatter throughout the galaxy. Ribbon then falls and lands on Kirby’s home planet, where she realizes that she only had one of the crystal shards on hand. Kirby, being the little hero he is, volunteers to help Ribbon recover the crystal shards and defeat Dark Matter to save her home planet. The story is very cute, and although the plot is predictable, what more could you expect from a Kirby game? The whole point of every Kirby game is to find the bad guys and save the day. 

kirby 4  kirby 5
kirby 8

Kirby 64: The Crystal Shards is a 2.5D platform game, meaning while the graphics are 3D, you can only side scroll. You have one button to jump (keep pressing it to float around), a button to suck in enemies, and a button to eject powers out of Kirby so that you may get a new ability. There’s something about this Kirby game that makes it very unique, and it makes me wonder why HAL Laboratory didn’t put this in any Kirby games released after Crystal Shards. Usually Kirby is only able to have one ability as a time, while in The Crystal Shards if you have an ability, eject it from yourself and then throw the power-up at a different enemy, those power-ups will combine, making tons of possible powers for the players to experience.  I loved this about the game, since there we’re power-ups that you could combine that either made you a human firework, or turned you into a fridge so you can throw food at your enemies while picking up the food afterwards to heal. As for the rest of the game, it’s very straight forward. Get from start to finish, while trying to find the 3 crystal shards hidden in each level. The bosses are easy, but not so easy that you don’t have to put effort into the fight. The game is either loved or hated for how simple the game play actually is, but for a lot of people it’s a nostalgia bomb ready to go off as they play and remember playing as a kid. In fact, with how simple the game actually is to play, it’s extremely family friendly in that you don’t have to be younger or older to be good at it. Anyone can play without much frustration.

kirbykirby 2    kirby 3

Another thing that I enjoyed about the game is the fact that there’s a mini-game mode where you can play with multiple players. There are 3 mini-games in total, and none of the games have more than 2 controls to memorize, making it easy to understand for those who don’t game very much or are younger. There are different characters to play from, and if you and another player want to play the same person, the game just turns one of the players a different color so that the two can tell the difference. Although the games are short and there are just a few of them available to play, they’re definitely worth checking out.

Overall, I enjoyed the game and I wish I had it when I was a kid. I feel like this is a great game for younger kids to play if they’re just starting to learn how to game, while it’s enjoyable to revisit if you’re an older gamer. This is a game I’d also show my parents and have them try out as well, since the controls aren’t hard to figure out and it’s easy to navigate through a game that only lets you move left and right. Looking back at Kirby 64: The Crystal Shards, it makes me appreciate how far Kirby games have come and just how much they’ve grown. I still wish they’d bring back the option to fuse your abilities together especially with todays graphics and technology, but I guess that gives players more of a reason to revisit this old gem of a game. 

By the way, I’m giving away some prizes on our Facebook page! 
Got something to ask me? Wanna show me something? Want to send a game request?
Shoot me an email at systemshuffle@hotmail.com
or check out our facebook page!

Giveaway time!

CAM01075

Do you want to win a free Gameboy Color, Gameboy/Gameboy Color game, and a Pikachu figure form the 1990’s?
OF COURSE YOU FLIPPIN’ DO.
We did it! We finally hit 1,000 views on systemshuffle.com! As a thank you to everyone for the constant support, I’m doing a giveaway!

On October 19th, 2013, I’ll be randomly drawing a winner who will receive these prizes: A turquoise Gameboy Color, A Pikachu figure from the 1990’s, and a mystery Gameboy/Gameboy Color game! 
Click here to learn how to enter!

 

Back from Florida/ Kirby: Nightmare in Dreamland

So after 16 hours in the car to Florida, and more than 20 hours in the car ride home, I’ve made it back! Yes, I kept my promise of beating a handheld game while I was gone, but I feel really, really bad. Within all of those hours, I beat Kirby: Nightmare in Dreamland in 2 hours and 13 minutes. If I had other handhelds, less car sickness and maybe a bit more leg room, I would’ve tried to beat another game, but since that wasn’t the case, here’s a little review on what I think about Kirby: Nightmare in Dreamland.

img187

Kirby: Nightmare in Dreamland was Kirby’s first adventure on the Game Boy Advance, released in 2002. It’s a remake of an older Kirby game titled Kirbys Adventure, which was released in 1993. A large amount of Kirby games have been released for handheld systems, and have proven to be one of the best platform games ever made through its cute dialogs and creative gameplay. In K:NiD, Kirby travels between 8 worlds, completing 6 stages and a final boss in the area before moving onto the next world. There are mini games that you can earn lives in along the way, and the overall concept for the levels is to get from start to finish while sucking up bad guys and taking their powers to help you along the way. When I was playing K:NiD, I was aiming for 100% completion– which in all honesty isn’t that hard to achieve. The only thing that you have to go out of your way to do to complete the game 100% is find hidden rooms in some levels that unlock minigame doors, and winning the minigames that are throughout the worlds. Nintendo has really improved on their Kirby games since K:NiD, as K:NiD has a habit of setting you up in bad situations where if you don’t know what’s ahead of you at parts you’re guaranteed to lose health or even die without warning. Every time you leave even half of the screens frame, bad guys you’ve just killed in the previous frame refresh and come back to kill you instantly, which can be very unforgiving and overwhelming to players. Aside from the main storyline, there are also subgames you can play, which is basically a menu on the starting screen that just brings you directly to the minigames that are throughout the story mode, and an added ‘Boss Endurance Mode’ that allows you to play through the game’s bosses after completing the storyline. The mini games include Quick Draw, where you have to have a faster reaction time against a computer during a staredown, Bomb Rally which is basically hot potato with a bomb and frying pans to hit it back and forth (that sounds safe right?), and Kirby’s Air Grind, which is a game where you need to hold down the A button to race against other Kirbys and let go when a spiked rail is ahead of you. (The less spikes you hit, the faster you go.)

Overall, I personally would recommend any Kirby game to any player ever. It’s a great, family friendly game that satisfies more intense players need to get 100% and really work for that feel of accomplishment, while being simple enough to understand for less experienced or younger players who just want to beat the game. It’s a great time spender, and it’s very generous with lives, so dying in game (even dying frequently) doesn’t become such a big deal. Honestly, next time you see a Kirby game for DS, Wii, or (if you like classics) GBA, pick it up and play it. Most recently released Kirby games have multiplayer which makes it a great family game as well, so be sure to give the pink puffball a try!

Wanna request a game? Have a question that you want me to answer in my next review?
Shoot me an email at systemshuffle@hotmail.com

Or send me a message on our facebook page!

What’s my favorite kind of game?

I was sitting at breakfast thinking about what people may guess what my favorite type of game is. I wondered “Would they guess party games, or maybe shooters? RPGs or MMOs?” The funny thing is, none of those are right, even though I do love a few of those types of games. No, my favorite type of games are 2D Platformers. 

For those of you that don’t know, a platformer is a game where your characters goal is to jumps from to and from platforms and over obstacles until you reach the end of the level. Simple, right? The only camera direction is horizontal, making the game play different for those who are used to seeing through the eyes or directly in front of their avatar. Some platformers are simple in design, while others can be a bit more challenging with more gaps to fall in or more enemies around to kill you. Others get even more complex, making you back track or defeat bosses on the way. The reason I love platformers so much is because of their flow. If you time your jumps right throughout the levels, you don’t really ever have to stop moving. This makes you feel better about landing your jumps, jumping on enemies and killing them while still moving along the path. It keeps the level going smoothly and and makes you feel good about keeping “in beat” with the level.

Some 2D platformers I’d recommend:
The Castlevania Series
Kid Icarus
Klonoa
Cave Story
Metroid
The Kirby Series
The Mega Man Series
Sonic the Hedgehog
Yoshi’s Story
Rayman

Here’s a list of other platformer titles you may wanna check out as well!